Sunday, August 28, 2005

Skills and Languages

Here are everyone's scores in important skills that at least one of you needs a good score in:

  Tilk Neil Rumus Rygorh Seebo Casey Maximum
Appraise 4 1 4 1 3 2 4
Bluff 0 0 -1 2 5 2 5
Decipher Script x x x x x x x
Diplomacy 0 1 -1 4 1 2 4
Disable Device x x x x 5 x 5
Forgery 2 1 4 1 3 2 4
Gather Info 0 0 -1 2 5 2 5
Handle Animal x x x x x 6 6
Heal 0 2 0 5 0 -1 5
Intimidate 6 -4 -1 2 1 2 6
Know: arcana x 2 10 2 x x 10
Know: arch/engxxxxxxx
Know: dungxxxxx33
Know: geoxxxxx33
Know: histxx82xx8
Know: localxxxxxxx
Know: naturexxxxx33
Know: nob/royxx8xxx8
Know: religionx4x3xx4
Know: planesxx82xx8
Listen4443636
Open Lockxxxx7x7
Search2161767
Sense Motive02034-14
Sleight of Handxxxx7x7
Spellcraftx484xx8
Spot0243034
Survival4203034
Use Rope3320525

So, as you can see, the party needs some one to step up in Decipher Script, Forgery (no one has ranks, but it's not THAT important), Knowledge (Architecture and Engineering), and Knowledge (Local). I would encourage you all to discuss who will take ranks in which skills so that as a group you can cover all bases.

Jeff knows a couple that will likely be joining the game next time we play. They will probably be playing a bard and a rogue . . . so, both of them will have lots of skill points to dump into skills you all do not have covered.

You should also think about languages spoken and seeing that the group covers as many as you can:

  • Tilk: Common plus two bonus languages not yet chosen
  • Neil: Common, Halfling and Gnome
  • Rumus: Common, Elven, Draconic, Infernal, Celestial and Goblin
  • Rygorh: Common plus one bonus language not yet chosen
  • Seebo: Common, Halfling, Elven, Gnome, and Dwarven
  • Casey: Common, Elven plus one bonus language not yet chosen

I would recommend that someone pick up Giant, Orc and, if you can justify it, Undercommon. Abyssal and the elemental languages will be less useful.

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