Saturday, November 26, 2005

Chapter Three: Saragost (R&R)

After meeting with the Council the party goes to the Inn of the Flaming Beard where they accept abuse from the innkeeper, get some drinks and rooms and Rygorh beds a whore. While there they manage to winkle out a fair amount of information about Saragost from fellows in the inn.

The heroes procure appropriate garb and make their way to the Grand Baronial Hotel where they enjoy the exotic dancing and ethereal singing of the twin sister mermaids. The show is quite impressive and afterwards many patrons, including Rumus, honor the entertainers with gifts of gold and jewels.

The next day the group arrives on time to the ceremony at the Council chamber where each is awarded the honor of Freeman of Saragost. Neil cast detect evil before entering the chamber and discovers that Count Thaddeus Crastic is the only evil person on the Council. He also sees a smattering of evil auras among the spectators, and one town guard is also evil.

After the ceremony the heroes stick around to hear pronouncements from the Council. Captain Hugh Severin, formerly an officer in the City Watch has been found guilty of attempted murder of the heroes along with his accomplice, a known footpad by the name of Jerick Martin. Both have been sentenced to death and are currently manacled to the warf awaiting high tide. Furthermore, the Council imposes martial law on the city. Weapons, armor and food will be seized by the Council for rationing in preparation for the war with the Duergar. Sir Jeren Falconio, the military leader of Saragost, is appointed supreme military overlord and all military decisions will rest with him.

The Council strongly desires that the party set out to the lost villages as soon as possible. Naturally, the heroes choose to ignore the request and instead spend the day buying gear and snooping about town. Rumus finds a great deal of information in the Santuary of the Seven Archways about the Starborn. Casey and Rygorh check out the druidic preserve, the Grove of Hernun. Others buy gear, commission magical items and generally make preparations for future adventuring.

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